c:\path\to\wad\wadn.wad is the full path to a texture wad file.
configuration_name is some sort of descriptive word.
The specific syntax for the file is the following: So, now, HLCSG will ignore the wads that you have configured in Worldcraft, and instead only write in the ones you specify. bsp file, regardless of what happens to be in Worldcraft, for any given game configuration. In the wad.cfg file, you can explicitly define what wads you want written into the. In the mean time, you can use this method to overcome the hassle of restarting Worldcraft. The idealistic solution to this would be to make it so that Worldcraft stores which wad files are in use for any given game configuration, but that's not as easy as it would first appear. Say you wanted to work on your Counter-Strike map one day, and TFC the next: because Worldcraft does not store which wad files are in use for each game configuration, you would need to go into Worldcraft texture configuration, Add/Remove wad files from the list, and Restart Worldcraft. All three of these mods use different wads. Say, you map for 3 mods: Counter-Strike, TFC, and normal Half-Life single player. The texture wad configuration file, called wad.cfg should be extracted to the same directory as the compile tools, or your Half-Life directory. Using the texture wad configuration file (wad.cfg) - Zoner's Half-Life Tools reference (ZHLT) Using the texture wad configuration file ( wad.cfg)